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moneygo/securities_lua.go

128 lines
3.1 KiB
Go

package main
import (
"context"
"errors"
"github.com/yuin/gopher-lua"
)
const luaSecurityTypeName = "security"
func luaContextGetSecurities(L *lua.LState) (map[int64]*Security, error) {
var security_map map[int64]*Security
ctx := L.Context()
security_map, ok := ctx.Value(securitiesContextKey).(map[int64]*Security)
if !ok {
user, ok := ctx.Value(userContextKey).(*User)
if !ok {
return nil, errors.New("Couldn't find User in lua's Context")
}
securities, err := GetSecurities(user.UserId)
if err != nil {
return nil, err
}
security_map = make(map[int64]*Security)
for i := range *securities {
security_map[(*securities)[i].SecurityId] = (*securities)[i]
}
ctx = context.WithValue(ctx, securitiesContextKey, security_map)
L.SetContext(ctx)
}
return security_map, nil
}
func luaGetSecurities(L *lua.LState) int {
security_map, err := luaContextGetSecurities(L)
if err != nil {
panic("luaGetSecurities couldn't fetch securities")
}
table := L.NewTable()
for securityid := range security_map {
table.RawSetInt(int(securityid), SecurityToLua(L, security_map[securityid]))
}
L.Push(table)
return 1
}
// Registers my security type to given L.
func luaRegisterSecurities(L *lua.LState) {
mt := L.NewTypeMetatable(luaSecurityTypeName)
L.SetGlobal("security", mt)
L.SetField(mt, "__index", L.NewFunction(luaSecurity__index))
L.SetField(mt, "__tostring", L.NewFunction(luaSecurity__tostring))
L.SetField(mt, "__eq", L.NewFunction(luaSecurity__eq))
L.SetField(mt, "__metatable", lua.LString("protected"))
getSecuritiesFn := L.NewFunction(luaGetSecurities)
L.SetField(mt, "get_all", getSecuritiesFn)
// also register the get_securities function as a global in its own right
L.SetGlobal("get_securities", getSecuritiesFn)
}
func SecurityToLua(L *lua.LState, security *Security) *lua.LUserData {
ud := L.NewUserData()
ud.Value = security
L.SetMetatable(ud, L.GetTypeMetatable(luaSecurityTypeName))
return ud
}
// Checks whether the first lua argument is a *LUserData with *Security and returns this *Security.
func luaCheckSecurity(L *lua.LState, n int) *Security {
ud := L.CheckUserData(n)
if security, ok := ud.Value.(*Security); ok {
return security
}
L.ArgError(n, "security expected")
return nil
}
func luaSecurity__index(L *lua.LState) int {
a := luaCheckSecurity(L, 1)
field := L.CheckString(2)
switch field {
case "SecurityId", "securityid":
L.Push(lua.LNumber(float64(a.SecurityId)))
case "Name", "name":
L.Push(lua.LString(a.Name))
case "Description", "description":
L.Push(lua.LString(a.Description))
case "Symbol", "symbol":
L.Push(lua.LString(a.Symbol))
case "Precision", "precision":
L.Push(lua.LNumber(float64(a.Precision)))
case "Type", "type":
L.Push(lua.LNumber(float64(a.Type)))
default:
L.ArgError(2, "unexpected security attribute: "+field)
}
return 1
}
func luaSecurity__tostring(L *lua.LState) int {
s := luaCheckSecurity(L, 1)
L.Push(lua.LString(s.Name + " - " + s.Description + " (" + s.Symbol + ")"))
return 1
}
func luaSecurity__eq(L *lua.LState) int {
a := luaCheckSecurity(L, 1)
b := luaCheckSecurity(L, 2)
L.Push(lua.LBool(a.SecurityId == b.SecurityId))
return 1
}