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Lua balances: Fix order of operands pulled in
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5daed2f508
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@ -56,23 +56,12 @@ func luaWeakCheckBalance(L *lua.LState, n int) *Balance {
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return nil
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}
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func luaGetBalanceOperands(L *lua.LState, n int, m int) (*Balance, *Balance) {
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bn := luaWeakCheckBalance(L, n)
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func luaGetBalanceOperands(L *lua.LState, m int, n int) (*Balance, *Balance) {
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bm := luaWeakCheckBalance(L, m)
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bn := luaWeakCheckBalance(L, n)
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if bn != nil && bm != nil {
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return bn, bm
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} else if bn != nil {
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nm := L.CheckNumber(m)
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var balance Balance
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var rat big.Rat
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balance.Security = bn.Security
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balance.Amount = rat.SetFloat64(float64(nm))
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if balance.Amount == nil {
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L.ArgError(n, "non-finite float invalid for operand to balance arithemetic")
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return nil, nil
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}
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return bn, &balance
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if bm != nil && bn != nil {
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return bm, bn
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} else if bm != nil {
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nn := L.CheckNumber(n)
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var balance Balance
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@ -84,8 +73,19 @@ func luaGetBalanceOperands(L *lua.LState, n int, m int) (*Balance, *Balance) {
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return nil, nil
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}
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return bm, &balance
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} else if bn != nil {
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nm := L.CheckNumber(m)
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var balance Balance
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var rat big.Rat
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balance.Security = bn.Security
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balance.Amount = rat.SetFloat64(float64(nm))
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if balance.Amount == nil {
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L.ArgError(m, "non-finite float invalid for operand to balance arithemetic")
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return nil, nil
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}
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return &balance, bn
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}
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L.ArgError(n, "balance expected")
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L.ArgError(m, "balance expected")
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return nil, nil
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}
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