package main import ( "asink" ) type pathMapRequest struct { path string local bool /*is this event local (true) or remote(false)?*/ responseChan chan *asink.Event } type pathMapValue struct { latestEvent *asink.Event locked bool localWaiters []chan *asink.Event remoteWaiters []chan *asink.Event } var pathLockerChan = make(chan *pathMapRequest) var pathUnlockerChan = make(chan *asink.Event) func PathLocker(db *AsinkDB) { var event *asink.Event var request *pathMapRequest var v *pathMapValue var ok bool var c chan *asink.Event m := make(map[string]*pathMapValue) for { select { case event = <-pathUnlockerChan: if v, ok = m[event.Path]; ok != false { if v.latestEvent == nil || !v.latestEvent.IsSameEvent(event) { err := db.DatabaseAddEvent(event) if err != nil { panic(err) } //TODO batch database writes instead of doing one at a time } v.latestEvent = event if len(v.localWaiters) > 0 { c = v.localWaiters[0] v.localWaiters = v.localWaiters[1:] c <- event } else if len(v.remoteWaiters) > 0 { c = v.remoteWaiters[0] v.remoteWaiters = v.remoteWaiters[1:] c <- event } else { v.locked = false } } case request = <-pathLockerChan: v, ok = m[request.path] //allocate pathMapValue object if it doesn't exist if !ok { v = new(pathMapValue) m[request.path] = v } if v.locked { if request.local { v.localWaiters = append(v.localWaiters, request.responseChan) } else { v.remoteWaiters = append(v.remoteWaiters, request.responseChan) } } else { v.locked = true event, err := db.DatabaseLatestEventForPath(request.path) if err != nil { panic(err) } request.responseChan <- event } } } } //locks the path to ensure nothing else inside asink is mucking with that file. //'local' determines the precedence of the lock - all local lock requesters will //be served before any remote requesters. //The previous event for this path is returned, nil is returned if no previous event exists func LockPath(path string, local bool) (currentEvent *asink.Event) { c := make(chan *asink.Event) pathLockerChan <- &pathMapRequest{path, local, c} return <-c } //unlocks the path, storing the updated event back to the database func UnlockPath(event *asink.Event) { pathUnlockerChan <- event }