1
0
aedrix-kernel/kernel/framebuffer.c

52 lines
2.3 KiB
C

/*
Copyright (C) 2012, Aaron Lindsay <aaron@aclindsay.com>
This file is part of Aedrix.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <framebuffer.h>
int fb_write_pixel_8bit(struct fb *f, unsigned int x, unsigned int y, unsigned int r, unsigned int g, unsigned int b) {
unsigned char pixel = (((b >> 6) << 6) & 0xC0) | (((g >> 5) << 3) & 0x38) | ((r >> 5) & 0x7);
((char*)f->device->fbaddr)[y*f->device->pixelwidth + x] = pixel;
return 0;
}
int fb_write_pixel_16bit(struct fb *f, unsigned int x, unsigned int y, unsigned int r, unsigned int g, unsigned int b) {
unsigned int pixel = (((b >> 3) << 11) & 0xF800) | (((g >> 2) << 6) & 0x7E0) | ((r >> 3) & 0x1F);
((char*)f->device->fbaddr)[(y*f->device->pixelwidth + x) << 1] = (char)pixel;
((char*)f->device->fbaddr)[((y*f->device->pixelwidth + x) << 1) + 1] = (char)(pixel >> 8);
return 0;
}
int fb_write_pixel_24bit(struct fb *f, unsigned int x, unsigned int y, unsigned int r, unsigned int g, unsigned int b) {
((char*)f->device->fbaddr)[(y*f->device->pixelwidth + x)*4] = (char)r;
((char*)f->device->fbaddr)[(y*f->device->pixelwidth + x)*4 + 1] = (char)g;
((char*)f->device->fbaddr)[(y*f->device->pixelwidth + x)*4 + 2] = (char)b;
return 0;
}
int fb_write_pixel(struct fb *f, unsigned int x, unsigned int y, unsigned int r, unsigned int g, unsigned int b) {
if (f->device->color_depth == FB_COLOR_DEPTH_8)
return fb_write_pixel_8bit(f, x, y, r, g, b);
else if (f->device->color_depth == FB_COLOR_DEPTH_16)
return fb_write_pixel_16bit(f, x, y, r, g, b);
else if (f->device->color_depth == FB_COLOR_DEPTH_24)
return fb_write_pixel_24bit(f, x, y, r, g, b);
return -1;
}