/* Copyright (C) 2012, Aaron Lindsay This file is part of Aedrix. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FRAMEBUFFER_H #define FRAMEBUFFER_H // 1, 2, and 4 bit color are currently unsupported //#define FB_COLOR_DEPTH_1 1 //#define FB_COLOR_DEPTH_2 2 //#define FB_COLOR_DEPTH_4 4 #define FB_COLOR_DEPTH_8 8 #define FB_COLOR_DEPTH_16 16 #define FB_COLOR_DEPTH_24 24 struct fbdev { unsigned int pixelwidth, pixelheight; unsigned int color_depth; void *fbaddr; //start address of the frame buffer in memory void *device_ptr; //passed into device }; struct fb { unsigned int width, height; unsigned int color_depth; struct fbdev *device; }; int fb_write_pixel(struct fb *f, unsigned int x, unsigned int y, unsigned int r, unsigned int g, unsigned int b); #endif /* FRAMEBUFFER_H */