/* Copyright (C) 2012, Aaron Lindsay This file is part of Aedrix. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include int fb_write_pixel_8bit(struct fb *f, unsigned int x, unsigned int y, unsigned int r, unsigned int g, unsigned int b) { unsigned char pixel = (((b >> 6) << 6) & 0xC0) | (((g >> 5) << 3) & 0x38) | ((r >> 5) & 0x7); ((char*)f->device->fbaddr)[y*f->device->pixelwidth + x] = pixel; return 0; } int fb_write_pixel_16bit(struct fb *f, unsigned int x, unsigned int y, unsigned int r, unsigned int g, unsigned int b) { unsigned int pixel = (((b >> 3) << 11) & 0xF800) | (((g >> 2) << 6) & 0x7E0) | ((r >> 3) & 0x1F); ((char*)f->device->fbaddr)[(y*f->device->pixelwidth + x) << 1] = (char)pixel; ((char*)f->device->fbaddr)[((y*f->device->pixelwidth + x) << 1) + 1] = (char)(pixel >> 8); return 0; } int fb_write_pixel_24bit(struct fb *f, unsigned int x, unsigned int y, unsigned int r, unsigned int g, unsigned int b) { ((char*)f->device->fbaddr)[(y*f->device->pixelwidth + x)*4] = (char)r; ((char*)f->device->fbaddr)[(y*f->device->pixelwidth + x)*4 + 1] = (char)g; ((char*)f->device->fbaddr)[(y*f->device->pixelwidth + x)*4 + 2] = (char)b; return 0; } int fb_write_pixel(struct fb *f, unsigned int x, unsigned int y, unsigned int r, unsigned int g, unsigned int b) { if (f->device->color_depth == FB_COLOR_DEPTH_8) return fb_write_pixel_8bit(f, x, y, r, g, b); else if (f->device->color_depth == FB_COLOR_DEPTH_16) return fb_write_pixel_16bit(f, x, y, r, g, b); else if (f->device->color_depth == FB_COLOR_DEPTH_24) return fb_write_pixel_24bit(f, x, y, r, g, b); return -1; }